Vs 2017 For Mac

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Hi, as Adam says it's just not possible if the project is not Core. It is late but somebody might find this solution useful: In my case what I did is setup a git remote repo in Vistual Studio Team Services, and there, setup continuous integration (using the Azure App Service template). This way, every time I push changes to the VSTS repo, it takes care of building and publishing the solution. Plus, VSTS is super-suitable for faster testing testing and multienvironment apps.

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Mac Computers 2017

Vs 2017 For Mac

All about the object-oriented programming language C#. Hi All—I’m a seasoned C#/.NET developer who has been tasked with building a simple application for MacOS. Before setting up my development environment, I was under the mistaken impression that it was possible to build native GUI MacOS apps with (nearly) full.NET Framework support via Mono using VS 2017 for Mac and Xcode’s interface builder, but after much Googling, it seems like I’ll be stuck with Cocoa if I wish to build a native GUI.

Gempack for windows. Though the app is small enough in scope that I can plod through Cocoa (which I’m not terribly familiar with) to get the thing done, I’d prefer if at all possible to use Mono instead, as I’d be able to use a a number of.NET Framework libraries I’ve already written to wrap up the project in a couple of hours rather than a couple of days. Am I missing something, or is this currently entirely impossible?

This is how I have my project setup. I’ll have to build my UI code using Cocoa, of course, but it looks like I can at least write services using a limited subset of the.NET Framework. Amusingly, it seems System.Drawing is not yet stable, which is precisely the dependency I needed for reusing personal libraries for this specific project. I guess I’m just going to have to give in and become more familiar with Cocoa than I’d hoped.

An annoyance in the short-term, but probably healthy for professional development in the long-run, so I’ll try to focus on the silver lining.