Most Useful Information Ever: Free Opensource Ntfs Read Write

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Sorry if this has been asked to death, I did a search but couldn't find anything. Can the NTFS-3G driver (open source driver for the NTFS filesystem, used by Linux among many other operating systems) be integrated into the USB Loader code? Obviously, this would allow us to use NTFS formatted drives with the USB Loader. This would be preferable to WBFS, since the images could be pre-scrubbed using WiiScrubber (providing the same space saving effect), and we would have the added benefit of stability (no more corrupted games) and plug-and-play readability with most operating systems. More information about NTFS-3G is here: And the latest stable source (released April 2, 2009) is here: The reason I ask is, unless I'm mistaken, Waninkoko (or someone else working on the USB Loader) added the USB2 code from open source code, and some talk is out there about adding code to the USB Loader. I really wish I could help, but I don't have any C/C coding experience.

Even if Waninkoko and others don't like NTFS, I'm sure many others would appreciate the ability to natively read/write the drive on their PC. I was thinking more along the lines of the people custom modding the USB Loader, integrating NTFS-3G to the USB Loader source code, rather than Waninkoko adding it (considering he usually doesn't take suggestions). Also unless I'm mistaken, a game on WBFS takes up as much space as a scrubbed game on FAT32 or NTFS (minus any FS overhead, which I'm sure isn't much). Anyways it was just a suggestion, take it for what it is. Edit: Err wait, yeah the files still take up 4.3gb on NTFS, but still, on a huge hard drive like 500gb or 1TB I don't think it makes too much difference (except for the mega-pirates). Even if Waninkoko and others don't like NTFS, I'm sure many others would appreciate the ability to natively read/write the drive on their PC. I was thinking more along the lines of the people custom modding the USB Loader, integrating NTFS-3G to the USB Loader source code, rather than Waninkoko adding it (considering he usually doesn't take suggestions).

Most useful information ever: free open source ntfs read write

Also unless I'm mistaken, a game on WBFS takes up as much space as a scrubbed game on FAT32 or NTFS (minus any FS overhead, which I'm sure isn't much). Anyways it was just a suggestion, take it for what it is. EXT2 wouldn't be that bad, I'm sure it would be even easier to integrate than NTFS-3G considering it's a native linux FS. I guess all I'm saying is WBFS isn't ideal, with the corruption issue and the inability to read/write natively. Regarding writing the entire ISO file, maybe a PC-side utility could be written (similar to WiiScrubber) that actually shrinks the size of the ISO file according to the number of sectors blanked out, so it doesn't take up the full 4.3gb.

Then it could be stored on ext2, ntfs or any other filesystem, and take up the same amount of space as it would on wbfs. Maybe I'm assuming too much, but I think the USB Loader could be made to handle such an image.

The main reason for making this post is that I think time would be well spent implementing a time tried/trusted FS like ext2, rather than develop a custom FS like WBFS that will inevitably have bugs (such as the corrupted games issue). I apologize if I'm assuming too much, I just wanted to put the idea out there. Regarding writing the entire ISO file, maybe a PC-side utility could be written (similar to WiiScrubber) that actually shrinks the size of the ISO file according to the number of sectors blanked out, so it doesn't take up the full 4.3gb. Think that the WiiScrubber author is already doing something like that. QUOTE(Dack @ Jan 29 2009, 12:17 AM) The Flatmii people got in touch with me a few weeks ago after getting hold of a beta of WiiScrubber I'd released to one person. I've implemented a similar thing to ISZ but more geared towards Wii images and hopefully they will be implementing it if they ever bother reading their email These are, to all intents, scrubbed and shrunk files that still work on 3.4 as no Trucha signing is involved. A new version of Wiiscrubber (provisionally titled 1.40 the next degeneration) will be out in the next few weeks (yes I've gone back to working on it as no-one else seemed to want to) that supports these format files as well as having the trim option, now a horrendous bug has been fixed.

Should be out before the Aniversary of the first release. Regarding slowing down the read speeds, I don't think it would make that considerable of a difference. Take into consideration that 6x DVD read speed = 66.6 mbit/s. While USB 2.0 read speed = 480 mbit/s. Reference: So lets say (for sake of discussion) that WBFS reads at the full 480 mbit/s that USB2.0 can provide. Lets say changing it to EXT2 or NTFS lowers the read speed by a factor of 4. That's still 120 mbit/s, or almost 2x faster than a retail disc at 6x DVD read speed of 66.6 mbit/s.

Just food for thought. FAT32 would be ok, you only would have to split files at 1GB. NTFS might be a problem as the driver is really complex and requires a lot of resources. (ok i don't know that, but i'm certain about it, so correct me if it's wrong) EXT2 could actually work as it's not as complex as NTFS and there are lots of open source drivers for available for it. But in general there's one big main problem: The filesystem driver has to be in the cIOS, so the more complex the driver is, the more complex would be the cIOS. Oh and accessing files which can be splitted into 1000 chunks is more complex, but i don't know how much.

Most Useful Information Ever: Free Open Source Ntfs Read Write

Click to expand.The issue with this is if it truly removes the data (when it's not compressed) it cannot be burned to a disk and read properly by the Wii. There are TONS of people who still use DVD-R's. It would be an awful, awful idea to implement that kind of thing when the image can very easily be compressed and still burned to a disk. USB is about 6X faster than reading from a DVD, so even the minimal amount of slow-down that is experienced from decompressing on the fly is not noticed in the slightest. It would be useless. Koji2009: Makes perfect sense, so in theory it would be possible to add support for ext2 (making the drive readable in many OS's without the use of a GUI manager) and just copy over the game partition.bin, effectively scrubbing the game in the process.

Goku21temp: Go back to /b/ Beware: It would still be possible to reconstruct the game image with just the partition.bin, as koji2009 indicates this is already happening, I assume when you extract the image from the drive using the WBFS GUI, it rebuilds the game structure, pops in the game partition.bin and voila, the game can be burned as per a standard ISO.

Full read-write access granted! Microsoft NTFS is one of the primary file systems of Windows.

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Most Useful Information Ever: Free Opensource Ntfs Read Write

If you work on a Mac computer and need to read or write files from HDD, SSD or a flash drive formatted under Windows, you need Microsoft NTFS for Mac by Paragon Software. Write, edit, copy, move and delete files on Microsoft NTFS volumes from your Mac! Fast, seamless, easy to use. Mount, unmount, verify, format or set any of your Microsoft NTFS volumes as a startup drive. Supports macOS 10.14 (Mojave). Microsoft NTFS for Mac by Paragon Software is a great upgrade to an exceptional cross-platform utility that’s easily worth the money, especially if you own the previous version 14, in which case this one’s free. The user interface is tastefully designed, with buttons for mounting, unmounting, verifying, or erasing the selected volume.

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macOS Sierra. macOS El Capitan. macOS Yosemite Supported File Systems All Microsoft NTFS versions are supported (from Windows NT 3.1 to Windows 10). Write Access When a volume is mounted in write mode, you can do everything with the files and folders it contains: read, edit, delete, rename, create new. Automount Microsoft NTFS for Mac by Paragon Software mounts supported volumes automatically at startup, so you don’t need to worry each time you restart the operating system or power your computer on.

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